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A service to our youth though you, their parents and grandparents, in His name by His Word MAR21066 Two Can Play at That Game (2001), PG-13 Analysis Date: September 8, 2001 CAP Score: 58 CAP Influence Density: 2.09 |
If Scriptural references appear, the full text appears at the end of the Summary / Commentary likely using a mix of KJV and NIV. |
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NOTE: The CAP Analysis Model makes no scoring allowances for trumped-up "messages" to excuse or for manufacturing of justification for aberrant behavior or imagery, or for camouflaging such ignominy with "redeeming" programming. Disguising sinful behavior in a theme plot does not excuse the sinful behavior of either the one who is drawing pleasure from the sinful display or the practitioners demonstrating the sinful behavior. This is NOT a movie review service. It is a movie analysis service to parents and grandparents to tell them the truth about movies using the Truth. |
"There are some in the entertainment industry who maintain that 1) violent programming is harmless because no studies exist that prove a connection between violent entertainment and aggressive behavior in children, and 2) young people know that television, movies, and video games are simply fantasy. Unfortunately, they are wrong on both accounts." And "Viewing violence may lead to real life violence." I applaud these associations for fortifying 1 Cor. 15:33. Read the rest of the story. From our five-year study, I contend that other aberrant behaviors, attitudes, and expressions can be inserted in place of "violence" in that statement. Our Director - Child Psychology Support, a licensed psychologist and certified school psychologist concurs. For example, "Viewing arrogance against fair authority may lead to your kids defying you in real life." Or "Viewing sex may lead to sex in real life." Likewise and especially with impudence, hate and foul language. I further contend that any positive behavior can be inserted in place of "violence" with the same chance or likelihood of being a behavior template for the observer; of being incorporated into the behavior mechanics and/or coping skills of the observer. In choosing your entertainment, please consider carefully the "rest of the story" and our findings. |